Dylan Abernethy
Senior 3D Environment Artist at Compulsion Games
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ArtStation Learning Tutorial: Creating a Hero Prop for Production | Unreal Engine 5 Nanite Workflow
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FarCry 6 - Assets and Environment Kits
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Gears 5 Operation 8: Village - Modeling, Surfacing, Bug Fixes
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Gears 5 Operation 8: Ritual - Assets and Materials
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Ningyō | Neon Genesis Evangelion Fan Art
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SpringTime Lighthouse - Unreal Engine 4
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Better Understanding UV Layout Techniques for Games (Free Tutorial)
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Antique Typewriter - How to Create Complex Props for Games and Real-Time Rendering (Free Tutorial)
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Creating Detailed Props for Games: Cassette Player | Experience Points Tutorial
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1920s Victorian Lounge Room Game Environment
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Ubisoft Toronto NEXT Modelling Student Competition 2019 Entry - FIRST PLACE
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Dekogon - Medieval Assets
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Dekogon - Old Gate
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Dekogon - Baseball
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3D Artist - Issue 132 - Create Realistic Interiors in Unreal by Dylan Abernethy
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