Here is a small collection of work I did while on the incredibly talented Ubisoft Toronto team. During my time there I was on FarCry 6. I started by creating placeholders for level art, and then eventually moved to the object bank team where I created final assets, environment kits, and assisted with various bug fixes.
Presented in this post is a collection of some of the larger areas I worked on during my time with the Ubisoft Toronto team. I would like to thank Jonathan Teodoro, Victor Rucareanu, and Lewis Labram for sharing their screenshots with me to create this post. Additionaly, thanks to everyone involved in the FarCry 6 production, my time there was an amazing one!