Hello Everyone my name is Dylan Abernethy and I am an environment artist from the Toronto area in Canada. I enjoy prop modeling and hope to work in the games industry soon. I have experience creating props via remote work, and have a strong understanding of the high to low poly workflow, PBR texturing, real time rendering, and scene creating. If you have any questions dont hesitate to contact me.
As a 3D environment artist at Reptoid Games, it is my responsibility to take blocked out level concepts and transform them into fully realized game environments. For this position I am working on an upcoming VR title, meaning there is a heavy emphasis on game optimization. My team and I have been balancing both detailed hero props, as well as highly optimized modular kits/trim sheets to accomplish the most immersive experience possible. High fidelity 3D art, optimization, and clear communication with my team are all key components to my position at Reptoid Games.
My responsibilities as a Dekogon artist are to create high quality AAA video game props and materials, while keeping them optimized for functional use in games. I work remotely and am tasked to keep my work properly organized, labeled, and ready to be put in use. Dekogon has given me an amazing opportunity by allowing me to experience work as a game artist. Overall I am responsible for selecting the assets I wish to create, recreating them in high detail, optimizing them, and submitting the files using the proper corresponding naming conventions.
The Summer Shorts Workshop is an opportunity for teenager to get exposed to a plethora of multi-media programs held at Durham college. My position at the workshop was to teach teens the basics of video game design, covering a variety of software over the span of one week (the program ran for four weeks total). My partners and I were been responsible for creating weekly lesson plans, teaching the students, and making sure everyone both follows instructions and had a good time.