SpringTime Lighthouse - Unreal Engine 4

This scene was made to tackle my biggest weaknesses head-on in hopes to learn more about organic, outdoor 3D art for games. My goals with this project were to learn more about foliage, rock sculpts, large structures, particles, dynamic shaders, substance designer, and some of Unreal's new features such as the volumetric clouds/the atmosphere tools. I'm pretty happy with how this turned out and learned tons in the process. Feedback is always welcome :)

Unreal Engine 4 Cinematic

Polished Render

Polished Render

Progress Breakdown

Dynamic Snow Material Inspired by Francois Hurtubise's Work + Mask Based Lighthouse Material (No Vertex Paint)

Asset Layout

Asset Layout